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Options
Profession: <select class="option" id="prof_select">

<option selected="selected" value="Farmer">Farmer</option> <option value="Scientist">Scientist</option> <option value="Doctor">Doctor</option> <option value="Chef">Chef</option> <option value="Engineer">Engineer</option> <option value="Boxer">Boxer</option> <option value="Soldier">Soldier</option> <option value="Police">Police Officer</option> <option value="Fireman">Fireman</option> <option value="Athlete">Athlete</option> <option value="Teacher">Teacher</option> <option value="Priest">Priest</option> <option value="Lawyer">Lawyer</option> <option value="Accountant">Accountant</option> <option value="Journalist">Journalist</option> <option value="Actor">Actor</option> <option value="Broker">Stock Broker</option> <option value="Architect">Architect</option> <option value="Entertainer">Entertainer</option> <option value="Student">Student</option>

</select>
Target Level: <input id="target_level" onchange="stat_avail();weapon_avail();" value="0" type="text" class="option">
Stat Points Available: <input id="stats_avail" readonly="readonly" value="0" type="text" class="input">
Proficiency Points Available: <input id="weapons_avail" readonly="readonly" value="0" type="text" class="input">
Totals
Current Level: <input id="current_level" readonly="readonly" value="1" type="text" class="input">
Strength: <input id="total_str" readonly="readonly" value="0" type="text" class="input"> Accuracy: <input id="total_acc" readonly="readonly" value="0" type="text" class="input">
Endurance: <input id="total_end" readonly="readonly" value="0" type="text" class="input"> Critical Hit: <input id="total_crit" readonly="readonly" value="0" type="text" class="input">
Agility: <input id="total_agi" readonly="readonly" value="0" type="text" class="input"> Reloading: <input id="total_rel" readonly="readonly" value="0" type="text" class="input">
Stats
Strength
<input id="strength" value="25" readonly="readonly" type="text" class="input">
Endurance
<input id="endurance" value="25" readonly="readonly" type="text" class="input">
Agility
<input id="agility" value="25" readonly="readonly" type="text" class="input">
Accuracy
<input id="accuracy" value="25" readonly="readonly" type="text" class="input">
Critical Hit
<input id="critical_hit" value="25" readonly="readonly" type="text" class="input">
Reloading
<input id="reloading" value="25" readonly="readonly" type="text" class="input">
Proficiencies
Melee
<input id="melee" value="5" readonly="readonly" type="text" class="input">
Pistols
<input id="pistols" value="5" readonly="readonly" type="text" class="input">
Rifles
<input id="rifles" value="0" readonly="readonly" type="text" class="input">
Shotguns
<input id="shotguns" value="0" readonly="readonly" type="text" class="input">
Machine Guns
<input id="machine_guns" value="0" readonly="readonly" type="text" class="input">
Explosives
<input id="explosives" value="0" readonly="readonly" type="text" class="input">
Weapon 1 Stats
Accuracy
<input id="wpn1Acc" value="0" readonly="readonly" type="text" class="input">
Reloading
<input id="wpn1Rel" value="0" readonly="readonly" type="text" class="input">
Critical Hit
<input id="wpn1Crit" value="0" readonly="readonly" type="text" class="input">
Weapon 2 Stats
Accuracy
<input id="wpn2Acc" value="0" readonly="readonly" type="text" class="input">
Reloading
<input id="wpn2Rel" value="0" readonly="readonly" type="text" class="input">
Critical Hit
<input id="wpn2Crit" value="0" readonly="readonly" type="text" class="input">
Weapon 3 Stats
Accuracy
<input id="wpn3Acc" value="0" readonly="readonly" type="text" class="input">
Reloading
<input id="wpn3Rel" value="0" readonly="readonly" type="text" class="input">
Critical Hit
<input id="wpn3Crit" value="0" readonly="readonly" type="text" class="input">
Armour Stats
Endurance
<input id="armEnd" value="0" readonly="readonly" type="text" class="input">
Agility
<input id="armAgi" value="0" readonly="readonly" type="text" class="input">

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